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Book : Build Your Own Programming Language A Programmers...

Modelo 00204809
Fabricante o sello Packt Publishing
Peso 0.84 Kg.
Precio:   $305,769.00
Si compra hoy, este producto se despachara y/o entregara entre el 15-05-2025 y el 25-05-2025
Descripción
-Titulo Original : Build Your Own Programming Language A Programmers Guide To Designing Compilers, Interpreters, And Dsls For Solving Modern Computing Problems

-Fabricante :

Packt Publishing

-Descripcion Original:

Written by the creator of the Unicon programming language, this book will show you how to implement programming languages to reduce the time and cost of creating applications for new or specialized areas of computing Key Features Reduce development time and solve pain points in your application domain by building a custom programming language Learn how to create parsers, code generators, file readers, analyzers, and interpreters Create an alternative to frameworks and libraries to solve domain-specific problems Book Description The need for different types of computer languages is growing rapidly and developers prefer creating domain-specific languages for solving specific application domain problems. Building your own programming language has its advantages. It can be your antidote to the ever-increasing size and complexity of software. However, creating a custom language isnt easy. In this book, youll be able to put the knowledge you gain to work in language design and implementation. Youll implement the frontend of a compiler for your language, including a lexical analyzer and parser. The book covers a series of traversals of syntax trees, culminating with code generation for a bytecode virtual machine. Moving ahead, youll learn how domain-specific language (DSL) features are often best represented by operators and functions that are built into the language, rather than library functions. The book concludes by showing you how to implement garbage collection, including reference counting and mark-and-sweep garbage collection. Throughout the book, Dr. Jeffery weaves in his experience of building the Unicon programming language to give better context to the concepts, while providing relevant examples in Unicon and Java. By the end of this book, youll be able to build and deploy your own domain-specific languages, capable of compiling and running programs. What you will learn Perform requirements analysis for the new language and design language syntax and semantics Write lexical and context-free grammar rules for common expressions and control structures Develop a scanner that reads source code and generate a parser that checks syntax Build key data structures in a compiler and use your compiler to build a syntax-coloring code editor Implement a bytecode interpreter and run bytecode generated by your compiler Write tree traversals that insert information into the syntax tree Implement garbage collection in your language Who this book is for This book is for software developers interested in the idea of inventing their own language or developing a domain-specific language. Computer science students taking compiler construction courses will also find this book highly useful as a practical guide to language implementation to supplement more theoretical textbooks. Intermediate-level knowledge and experience working with a high-level language such as Java or the C language are expected to help you get the most out of this book. Table of Contents Why Build Another Programming Language Programming Language Design Scanning Source Code Parsing Syntax Trees Symbol Tables Checking Base Types Checking Types on Arrays, Method Calls, and Structure Accesses Intermediate Code Generation Syntax Cloning in an IDE Bytecode Interpreters Generating Bytecode Native Code Generation Implementing Operators and Built-In Functions Domain Control Structures Garbage Collection Final Thoughts Appendix A - Unicon Essentials About the Author Clinton L. Jeffery is Professor and Chair of the Department of Computer Science and Engineering at New Mexico Institute of Mining and Technology. He received his B.S. from the University of Washington, and M.S. and Ph.D. degrees from the University of Arizona, all in computer science. He has conducted research and written many books and papers on programming languages, program monitoring, debugging, graphics, virtual environments, and visualization. With colleagues, he i
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